Date of Award
Master of Arts (MA)
As blended learning becomes the norm in higher education, social software creates new environments where students communicate and learn, such as online discussion or blogs. However, previous research has not presented a specific model to explain how to use social software for facilitating student learning. In this study, the blended learning model was created based on Kolb’s experiential learning cycle, Vygotsky’s social interaction theory, and Palmer’s concept of learning community. Facebook was used as the communication tool, and the blog tool within Blackboard was used as a content creation tool in order to understand the application of social software in student learning. Twenty-three students participated in this environment based on the blended learning model, and nine students were interviewed in order to generate significant themes from their learning experiences. The findings of this study were that the blended learning model provided a place where students could respond diversely in rich social interactions using advanced technological modalities with other learners and teachers in order to learn more deeply about one focused subject.
Park, JooYong, "Student Experience in a Blended Learning Model" (2013). Master of Arts in Higher Education Theses. 75.