Document Type

Conference Proceeding

Publication Date

6-4-2011

Abstract

A discussion of the benefits of offering a course on programming Computer Graphics in an undergraduate Computer Science curriculum. A sample course outline is provided, as well as a discussion of ways to conduct lectures, labs and a list of suggested assignments. A discussion of “dos and don’t s will also be presented, including a list of required prerequisite courses and skills that students would need in order for the course to be a success.

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